Brian Crick

Tinselfly Update: Puzzle time

I guess ‘week’ is kind of flexible here, seeing as it’s been 9 days since my last post. 😉

What I did last week

Made a bathroom light, based on several antique 1920s lights I found online–though it’s not a copy of any particular design.
Bathroom-Light-13-September-2015
Made filler pieces for my walls, little wall slivers of varying widths that I can use to fill out walls whose lengths aren’t an even multiple of the panels I’ve got (which is most of them). Most filler pieces can use the same texture/material now, which hopefully will help with memory & performance a little tiny bit.
Wall-Filler-13-September-2015
This was supposed to be a big time saver too, but right now, getting the UVs right on filler meshes is kind of a pain. Gotta figure out how to streamline this.
Also wired my entire mess, including bar and bathroom lights.
Engineering-Mode-13-September-2015

Goals for this week

I didn’t have to do to all the filler pieces I wanted, and didn’t make bathroom fixtures besides the light. I’m calling those a loss for now, as I want to move on to making my first real puzzle.

At the moment, I have no idea what form said puzzle will take, but it will probably have to involve areas that are already reasonably detailed:

  • Ship areas:
    • Mess
    • Bar
    • Cabin
    • Lounge
  • City areas:
    • Ice rink
    • Soda fountain
I’ve just written some notes about how time switching puzzles might work, so I I guess the first step is to read over those with my decent-looking areas in mind and see if any ideas come to mind. I’ve also got some notes about how I might approach wiring specifically as a storytelling tool.
Ideally, I’ll come up with a story fragment first, and make puzzles that harmonize with it, rather than starting with puzzles and finding the story in them. But right now, I’ll take whatever I can get.

Copyright © 2017 Brian Crick.