I guess ‘week’ is kind of flexible here, seeing as it’s been 9 days since my last post. 😉
What I did last week
Made a bathroom light, based on several antique 1920s lights I found online–though it’s not a copy of any particular design.
Made filler pieces for my walls, little wall slivers of varying widths that I can use to fill out walls whose lengths aren’t an even multiple of the panels I’ve got (which is most of them). Most filler pieces can use the same texture/material now, which hopefully will help with memory & performance a little tiny bit.
This was supposed to be a big time saver too, but right now, getting the UVs right on filler meshes is kind of a pain. Gotta figure out how to streamline this.
Also wired my entire mess, including bar and bathroom lights.
Goals for this week
I didn’t have to do to all the filler pieces I wanted, and didn’t make bathroom fixtures besides the light. I’m calling those a loss for now, as I want to move on to making my first real puzzle.
At the moment, I have no idea what form said puzzle will take, but it will probably have to involve areas that are already reasonably detailed:
- Ship areas:
- Mess
- Bar
- Cabin
- Lounge
- City areas:
- Ice rink
- Soda fountain
I’ve just written some notes about how time switching puzzles might work, so I I guess the first step is to read over those with my decent-looking areas in mind and see if any ideas come to mind. I’ve also got some notes about how I might approach wiring specifically as a storytelling tool.
Ideally, I’ll come up with a story fragment first, and make puzzles that harmonize with it, rather than starting with puzzles and finding the story in them. But right now, I’ll take whatever I can get.